A Curated Preview Of Work Undertaken
ESL · IEM Cologne 2024
Employed as Social Media Content Support for the event.
Interview Development
Developed player interview questions designed for short-form social content, considering both the personalities involved and the quick, engaging format required for social platforms.
Player Interviews
Conducted interviews with professional Counter-Strike players on-site at IEM Cologne, capturing responses that would form the basis of the finished social content.
Post-Production Support
Supported the editing process as the interviews were developed into the finished short-form piece, providing input during post-production and creating subtitles for the final content.
INTERVIEWING · SOCIAL CONTENT · PRODUCTION
Mental Health Matters
A podcast designed to put focus onto the Mental Health problems less commonly spoken about within the industry.
The format was more discussion led, with some questions written beforehand if conversation needed some structure.
Very little was cut out of the conversations, guests had the opportunity to have any personal information removed or anything that may have been detrimental to any brands.
This was released in May for Mental Health awareness month.
Programs used: Adobe After Effects, DaVinci Resolve, OBS.
CONTENT · INTERVIEWING · PRODUCTION · EDITORIAL
GameBlast
GameBlast is an annual Charity stream for SpecialEffect.
Initially starting as a 24 hour stream in the back office of a GAME store, the stream has developed over the years to be multiple days of chaos and fundraising.
Previously, we have partnered with The University of Staffordshire and The University of Northampton for three of the iterations, but it always ends with friends sat in someone’s house as the gaming gets worse as the hours go on.
Every year comes with it’s own trainwreck poster, usually with someone poorly edited into it.
We have raised over £10,000 in 10 years.
COMMUNITY · FUNDRAISING · LIVE CONTENT
SK Gaming
I provided freelance Content support for SK Gaming, with focus surrounding their League of Legends sector.
Set Design
Supported the development and preparation of the filming environment, helping to create a set that reflected the intended style of the content while working within the available production space.
Camera Operation
Operated the camera during filming, supporting the capture of footage for the finished social content and working alongside the wider production team throughout the shoot.
Audio Monitoring
Monitored audio during recording to help maintain consistent sound quality and identify potential issues during production.
SOCIAL CONTENT · PRODUCTION · VIDEO
Verdant Esports
I transitioned between Social Media Manager and Head of Content during my time there.
Content Strategy & Concept Development
Conceptualised video, graphic and social content for Verdant Esports, developing ideas around the organisation, its teams and its audience while responding to relevant industry and social media trends.
Content Creation & Production
Created content across multiple formats, including graphics, interviews, short-form video, highlight reels and educational content, adapting the format and approach to suit different platforms and audiences.
Editing & Post-Production
Managed the editing and post-production of original content, using tools including DaVinci Resolve and Adobe Creative Cloud to prepare video and visual assets for publication.
Social Media & Publishing
Managed the publication of content across Verdant's social channels alongside day-to-day social copywriting, creating timely posts around the organisation, esports industry developments and relevant online trends.
CONTENT · SOCIAL · VIDEO · DESIGN
Not only creating Social Media posts and graphics, but I also created a Photoshop workflow containing 100+ champion assets so that appropriate assets could be produced for recurring competitive coverage in short time spans. This document was requested by others within the industry for their graphic support.
CONTENT · SOCIAL · VIDEO · DESIGN